![]() Aiming and timing the shells so they hit their target is so important of a function, how well a player master it can be considered the milestone for a player's skill. ![]() However, with this mod, twisting and turning will be as transparent to the guy shooting as the emperor's new cloth, he can simply adjust his shots according to marker a bit and you're still boned.Įveryone is artillery in WoWS, but leading is a essential skill to artillery, Aim assist in War Thunder works BECAUSE planes can change course on a dim, its the same reason why there is no aim assist for tanks in WT. constant turning and twisting at long range combat result in continuous dodge of shells. Perspective, perspective, and PERSPECTIVE. With THIS mod, a moving ship is as good as a still ship, 5-9s is the time for most CA shell to hit target, a average CA takes 5s to fully change the course of direction and evade some shots, and BB's can just forget it. "don't stop moving, a still ship is a dead ship" -almost everyone in CBT, but why? because you will be hit way easier than most people, there will be no leading, no prediction, and your citadel will be sniped. Long range salvo exchange are actually tense because of fear of missing. The one thing WoWS does by simulating ship to ship combat is by the unassisted shooting. Unlike WoT, most of the battle will be fought with little or no cover, especially the BB, because in a tight fight, a BB have the highest possibility of being surprise torped, therefore they tend to stay in max range out of torp range. You can go to their forums to see indepth analysis. I mod, therefore I am, I mod every game I get my hands on, however, the equivalent of this mod, is basically a trainer. ![]() Yes, there is people supporting and updating. ![]()
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